ايران ويج

نسخه‌ی کامل: کمک
شما در حال مشاهده‌ی نسخه‌ی متنی این صفحه می‌باشید. مشاهده‌ی نسخه‌ی کامل با قالب بندی مناسب.
مشکل این برنامه چیه همش ارور میده
کد:
Imports System.Drawing
Imports Microsoft.DirectX
Imports Microsoft.DirectX.Direct3D
Public Class Form1

    Const ScreenW As Integer = 800
    Const ScreenH As Integer = 600
    Dim BLACK As Integer = RGB(0, 0, 0)
    Dim ct As Integer

    ' Direct3D device variable
    Dim device As Direct3D.Device

    ' Create a sprite handler
    Dim Gameblock As Direct3D.Sprite ' the sprite
    Dim GamePiece As Direct3D.Texture ' the sprite texture

    ' create image from a Direct3D surface
    Dim image As Direct3D.Surface ' my picture
    Dim backbuffer As Direct3D.Surface ' the off-screen backbuffer

    Dim mTexture As Texture = Nothing
    Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load

        ' resize the form
        Me.Size = New Size(ScreenW, ScreenH)
        Me.Text = "Sprite Test"
        Me.SetStyle(ControlStyles.AllPaintingInWmPaint Or ControlStyles.Opaque, True)

        ' get the desktop display mode
        Dim adapterNumber As Integer = Manager.Adapters.Default.Adapter
        Dim mode As DisplayMode = Manager.Adapters.Default.CurrentDisplayMode

        ' set up the presentation parameters
        Dim params As New PresentParameters
        params.Windowed = True
        params.SwapEffect = SwapEffect.Copy
        params.AutoDepthStencilFormat = DepthFormat.D16
        params.EnableAutoDepthStencil = True
        params.MultiSample = MultiSampleType.None
        params.BackBufferCount = 1
        params.BackBufferWidth = ScreenW
        params.BackBufferHeight = ScreenH

        ' check video card capabilities
        Dim flags As CreateFlags
        flags = CreateFlags.HardwareVertexProcessing
        flags += CreateFlags.PureDevice

        ' create the Direct3D device
        device = New Device(adapterNumber, DeviceType.Hardware, Me, flags, params)

        ' load the bitmap file
        image = device.CreateOffscreenPlainSurface(ScreenW, ScreenH, Format.A8R8G8B8, Pool.Default)
        SurfaceLoader.FromFile(image, "sky.bmp", fliter.None, BLACK)

        ' Initialize sprite object
        Gameblock = New Direct3D.Sprite(device)

        ' Load sprite texture
        GamePiece = TextureLoader.FromFile(device, "block1b.png")

        Timer1.Enabled = True

    End Sub

    Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
        ' check key code for ESC key
        If e.KeyCode = Keys.Escape Then

            ' destroy the Direct3D device
            device.Dispose()

            ' destroy the image
            image.Dispose()

            ' end the program
            End
        End If
    End Sub

    Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick

        ' Draw the background
        device.BeginScene()

        ' clear the back buffer
        device.Clear(ClearFlags.Target + ClearFlags.ZBuffer, Color.Green, 1.0, 0)

        ' specify the drawing rectangles for the image
        Dim Srect As New System.Drawing.Rectangle(0, 0, ScreenW, ScreenH)
        Dim Drect As New System.Drawing.Rectangle(0, 0, ScreenW, ScreenH)

        ' get reference to the back buffer

        backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono)

        ' draw the image

        device.StretchRectangle(image, Srect, backbuffer, Drect, 0) ' sky picture

        ' stop rendering
        device.EndScene()


        ' Draw the sprite

        device.BeginScene()
        Gameblock.Begin(SpriteFlags.AlphaBlend)
        DrawSprite()
        Gameblock.End()
        device.EndScene()

        ' copy back buffer to the screen
        device.Present()

    End Sub
    Private Sub DrawSprite()

        Dim center As New PointF(0, 0)
        Dim angle As Single = 0.0
        Dim position As New Point(0, 0)
        Gameblock.Draw2D(GamePiece, center, angle, position, Color.White)

    End Sub
End Class
سلام.
برو به add refrence و microsoft.directx و microsoft.directx3d رو به پروژت اضافه کن.